![]() ![]() Too many choke points everywhere on the map made it difficult for zerg to deal with marines, marauders, or siege tank-based skirmishes.It's possible to set up siege tanks right below the main base of your opponent and harass his natural expansion while preventing his forces from leaving his base.Jungle Basin has a few traits that make it extremely favorable for terran, so we decided to remove it from the ladder. The frequency of all-in roach/speedling, 4 warpgate push, or even mass marine/marauder stimpack push by breaking the rocks was a bit too high, so we decided to pull this map from the ladder. On top of that, Blistering Sands matches resulted in too many all-in games due to the rocks into the main base. We wanted to reduce the number of rush maps in general, and Blistering Sands was one of them. We’ll have more information on those as it becomes available. In addition to these changes we also have a few more maps in the works to add to the ladder pool, including a player-created map currently being featured in the GSL. We’re going to be watching these changes closely and reading your feedback, so let us know what you think. We've prepared some additional information to explain which maps are remaining, why certain maps have been removed, and what players should look for in the new maps we're adding. With StarCraft II Patch 1.3, we're making some changes to the ladder map pool (as originally announced in this blog post).
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